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[Update] Global Project Update

[Update] Global Project Update

🚀 Interlude has a future
Flauron moves to a new client and opens a new chapter for the project


Interlude, reimagined

Interlude, reimagined: classic chronicles on a modern client.

Flauron has always been an Interlude project. But today we are taking the most important step in the project’s history.

We are completely moving away from the Classic and Interlude clients and switching to our own modern gaming platform.

We keep the balance, the chronicles, PvP, and that unmistakable Lineage II atmosphere, but remove the technical limitations that have held Interlude projects back for years.


Why we made this decision

Old clients were built for a different era. They impose strict limitations on the interface, progression systems, stability, and project development.

Every new idea ran into:

  • HTML windows and NPC crutches
  • interface limitations
  • weak optimization
  • an inability to fully develop systems

We no longer want to build Flauron on a 2006 foundation.


What Flauron is today

Flauron is now — Interlude as a full-scale MMO service.

The new client allows us to implement things that are impossible or extremely difficult on old clients:

  • built-in Auto-Farm that runs on your character’s skills;
  • daily and weekly quests with progression and reward systems;
  • login calendar;
  • the ability to implement any items and gameplay ideas without limitations;
  • solo and party locations with their own rules and schedule;
  • an expanded interface and system panels;
  • a foundation for adding new zones, items, and classes in the future.

It’s the same Interlude in terms of gameplay, but with possibilities it never had before.


About honesty and risks

We won’t pretend this is an easy path.

The first launch on a completely new client is always a challenge. It’s new technology, new systems, and new processes.

There may be bugs, instability, and a need for further refinements.

But now we’re no longer boxed in by the dead-end limitations of old clients. We can fix, improve, and develop the project quickly and systematically.

Flauron — is not a temporary server. It’s a product we’re building seriously and for the long run.


What you’ve been waiting for

  • a modern Interlude;
  • proper auto-combat;
  • a quest and progression system;
  • the ability to develop the game and simplify everyday gameplay.

Today, we present exactly this product.

Not another copy of the past.
But an Interlude that has a future.


📅 Launch date and plans

Interlude x10 launches on February 13.

In the future, we will roll this platform out to other project formats as well — including Interlude x1 and future seasons.

Interlude, reimagined.
Classic chronicles on a modern client. ✨